Wednesday, May 18, 2016

Idea - the Concept of Mana

Mind channels the flow of mana in accordance to the will of man.

To create mana is to create a thought, to think of something, of an idea.

By casting an idea into spell, the caster must use magic to convert the idea into mana, then tells the mana to do according to how the spell is constructed.

Such chain of thought are known as spell, a sequence of magic.

Spell
- sequence of magic instructions
- that achieve a single purpose or function
- high tier spells use more complex magic instructions
- high tier spells are more difficult to create and/or perform

Magic
- basic form of instruction
- simple statement, directly commands the mana
- serves as base for creating a spell
- complex magic are usually abstract instructions

Magic instruction, is of format that forms knowledge.

Magic can be categorized into many division
- Knowledge
- Pure
- Meditation

Magic Knowledge is a format that Caster used to communicate and educate amongst themselves on the art of spell casting. In written form, rune is the most common, although different people may adopt different style of writing. Other than rune, there are enchantment, script, conjuring, summoning, and songs.

empowerment = enchant
conjuring = script
transmuting = alchemy
projection = arcane
manipulation = song

Pure Magic is the practice of casting idea into mana. Usual caster uses the thought of magic as base to form mana, then cast mana into magic. Pure caster separates the magic instructions and creates an random idea to serves as base mana. Although it is more powerful, yet, it is less common due to the specialized skill sets that practitioner needs before being able to make it useful.

Meditation Magic is to channel the mind into the Mana World, creating a bond between the individual and Mana Spirits. To certain extend, caster will be able to command the Mana Spirit, summon Mana Beast, or even uses Mana World itself as energy source.

Sunday, April 17, 2016

Marksmanship of Arrower

Triangle Star

Square Star


With the creation of Spirits of Arrow, those who follow the path of the spirit became Arrowers.

Arrower Star is one of the method exclusive for Arrowers in conjuring magical rune for casting Arcane Arrow. Although magical runes are usually conjured in circular form, Arrowers have a distinguish star shape form as being taught by Spirits of Arrow.

Types of Arrower Star:

  • Zero Star
    • Monogon - Directly conjure Arcane Arrow, far less efficient than using a Arrower Star, as Arcane Arrow is the most basic spell that all rookies have to learn, yet only those who achieved Arrow Master tend to prefer using this as basic attacks.
    • Digon - The most basic way of conjure Arcane Arrow (visual: half Square Star), common among rookies. From using an actual longbow, then a longbow without bowstring, then conjure a magical bow without a longbow.
  • Triangle Star - mid range style for elite, balanced in offend, defend and movement.
  • Square Star - mid to long range style for elite, focus in accuracy, critical hit, sustain and stealth.
  • Pentagon Star - as most other stars are purely Arcane Arrow based, this style allows Arrowers to cast other elemental spell with arrows. (e.g. Cold, Fire, Water, Lightning, Earth, Ice, Steam, etc)
  • Hexagon Star - for senior elite and Arrow Master, (double Triangle Star), better version of Triangle Star with long range, accuracy and sustain advantages. Focus on balance.
  • Heptagon Star - for senior elite and Arrow Master, amplified version of Triangle Star. Focus on offend and crowd control. 
  • Octagon Star - for senior elite and Arrow Master, (double Square Star), has the longest range, focused in accuracy, stability, offend. One of most dangerous style, commonly used by Snipe Master.
  • Nonagon Star - Arrow Master only, deadliest weapon of war, usually requires at least 3 Arrow Masters to cast, as it can be used to cast powerful siege spell to demolish Stronghold, or raze a mountain.
  • Decagon Star - Arrow Master only, taking Pentagon Star further into complex arrays of elemental spells, often encapsulates spells into one another, making it impossible for non-master level Arrowers to comprehend. (e.g. Bomb, Piercing, Split, Cluster, Rain)

Ranks:
- Rookie (beginners, learning to become an Arrower)
- Elite (true Arrower, able to participate in real combat, yet not qualified to teach)
- Arrow Master (veteran Arrower, able to teach Rookie or Elite)


NOTE:
- Arcane Arrow is the base spell for any Arrower Star, including Monogon and Digon
- Tri Star is most basic star, Digon is not considered as Arrower Star
- Tri Star is inferior to Hexa and Hepta Star
- Square Star has the best stealth
- All Star are Arcane Arrow based excepts Penta Star and Deca Star
- Elite commonly uses Hexa Star in combat and only uses Hepta Star as finishing blow
- Snipe Master title is given to those who uses Octa Star
- Nona Star is considered as forbidden art, only being used once or twice in history
- Wizard Master title is given to master who play Decagon Star matches against another master as a sport.